I’m so pleased to share with you my last work focusing on vernacular architecture.
All made with Blender and my favorites Addons, HardOps, Boxcutter, Machin3Tools, KitOps, Kcycles and ProLightning Skies.
I plan to redistribute the libraries I’ve created in a few days.
Ocean is a simple shader plane (see attached file), with another Sand Shader beneath.
Rocks are meshes with subdivs modifier and displacement (Texture from Extreme PBR) + some detailed rocks from Bagapie Addon and i it too for aointing rocks and seaweed.
Well done, solid renders I like them a lot.
Somehow I think the rock shader could be improved, it doesn’t catch the shadows quite “right” (?), for e.g. look at your last render “…_06” middle bottom, you can see the shadow of the bulding but no shadow on the stone.
Oh, it looks so pleasant. Your depth of field is too strong in some shots and gives the impression of the place being a miniature model. The lime coat material is also perfectible : this material typically has a very high roughness, but I can spot specular highlights on the house models.
Great work !