I’m so pleased to share with you my last work focusing on vernacular architecture.
All made with Blender and my favorites Addons, HardOps, Boxcutter, Machin3Tools, KitOps, Kcycles and ProLightning Skies.
I plan to redistribute the libraries I’ve created in a few days.
Enjoy and have a good day
Soo nice, how do you make enviroment, terrain, rock , and ocean ? Good days.
Looks beautiful. To me it looks small for some reason especially in the fifth image like if it were a toy, were you going for that?
Ocean is a simple shader plane (see attached file), with another Sand Shader beneath.
Rocks are meshes with subdivs modifier and displacement (Texture from Extreme PBR) + some detailed rocks from Bagapie Addon and i it too for aointing rocks and seaweed.
Beautiful renders! The light and clarity is particularly stunning. Well done (quite jealous of these )!
Well done, solid renders I like them a lot.
Somehow I think the rock shader could be improved, it doesn’t catch the shadows quite “right” (?), for e.g. look at your last render “…_06” middle bottom, you can see the shadow of the bulding but no shadow on the stone.
you’re right, i will check my HDRI;)
Absolutely stunning. Are these modular assets? They look very natural and organic together.
These are Kitops inserts, some inserts with yellow dots allows you to open manually shutters for more randomness;)
I featured you on BlenderNation, have a great weekend!
Great work! I really love the colors.
Jaw-dropping work. Very inspiring!
You’re on the #featured row!
Oh, it looks so pleasant. Your depth of field is too strong in some shots and gives the impression of the place being a miniature model. The lime coat material is also perfectible : this material typically has a very high roughness, but I can spot specular highlights on the house models.
Great work !
Thank you for your support Bart;) have a good Day!
and what about ocean’s floor?
Looking forward to seeing that! Is that intended to allow someone to build a similar-looking scene?