Ive been trying for some time to figure out ‘how to’ build revolving surfaces (out of a given profile) to construct eg. greek ancient column base: need quarter and semi rounds.
W/out revolving surface modifier seems hard…8-(
Also ‘canneling’ of the column surface - Blender seems hardly inaccessible to me i this matter unfortunately…
Anyone could advice ??
Example of an idea:
OR these are bad modelling habits and I should make different approach (not starting from a profile) ?