Green in Baked Normal Masks

I’ve been trying all the different ray distances for baking normals but i still get green in my normal map. from 01. to 0.001. I even tried using a cage but there’s still green. what should I do?

Blend file:

Perhaos the low poly must not feet very well or some settings in the baking parameters are not good.

You could try bake wrangler addon

I don’t bake models normal maps in Blender but using this addon some times i got great results without issues.