Here’s one of my latest little projects, a space fighter, uses about 6.4K polys, a color and a bump map, and 2 materials.
The render engine was Blender Internal.
Did some Gimp editing and made a picture with it:
Thanks for looking!
Here’s one of my latest little projects, a space fighter, uses about 6.4K polys, a color and a bump map, and 2 materials.
The render engine was Blender Internal.
Did some Gimp editing and made a picture with it:
The background goes well with it. Thanks for sharing!
I love it,
I would love to see a hud’s soft glow, and some interior lighting with layers or overlays etc