Random lamp inspired by quartz lamps I have seen in the store.
The real lamp I based this from:
looking nice
how did you do the glow ?
with compositor or some nodes set up
was it done in Cycles or EEVEE ?
happy cl
Categorically speaking, this lamp would be a practical light. Itâs something in the shot that, we humans know, is a source of light. But it often works best if it is not the actual source of light.
You often want the lighting in any âproduct shotâ to be âplausible, but better.â A studio photographer would be asking him/herself: "How can I make this quartz lamp look sexy?" (And: âdarkroom manipulationâ is almost universal. The shot that you see is almost never exactly what was on that 4x5 piece of film.)
I used an emit shader in place of the diffuse shader, added a point light above it to increase the illumination and then I finally used a blur and mix node with âscreen valueâ for the glow.
Nice. Two suggestions for improvement, though: