I’ve got this problem with filling loops, I don’t know if a simpler solution exists, I usually do it manually. I’ll attach a screenshot to demonstrate.
The left one was the initial state, on the right I’ve already filled the loop manually.
I also have the same problem when I want to fill a circle or cylinder - what I usually do is create a plane, subdivide it, make the rim sphere with Alt+Shift+S then bridge with initial circle or cylinder.
Is there a simpler way the properly grid-fill loops?
Thanks in advance,cheers!