I’ve just started experimenting modeling with Blender for a simple flat shaded untextured game I’ve got in mind (think Virtua Racer look wise).
I wrote a quick n’ dirty exported based on what I could find in the various exported included.
So far it’s working alright but I could use some help for improving it.
First of all, the grid floor is oriented so that the Z axis points up/down where as in code I’m using the scheme where the Y axis points up/down. This causes the object’s vertices to have to be rotated 90 degrees around the X axis before exporting. So is there either a way to rotate the grid floor so it lays on the X/Z plane? Or alternatively, is there a way to rotate the vertices in the script before saving them?
Oh, and one more thing. It would be really nice if there was a script command for converting all faces to triangle instead of also having to do this by hand in blender.