Following in the footsteps of my Transform Limiting Constraints (now in cvs), I’ve just coded a trio of Grid-Snapping Constraints, as requested by mfoxdogg, in a 2-hour burst of Friday evening hacking.
Basically, these constraints act like a real-time snap-to-grid. Could be useful for jagged step-by-step movement or other things.
Get the patch from:
No builds, as graphicall is still down.