I’ve set up a grid, and have checked Absolute Grid Snap.
Several problems arise:
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The grid is only visible as the floor. This is no help for objects not on the floor, let alone on different axis. Is there a way to show the grid relative to the selected items?
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If I go into an orthogonal view (such as Front) the grid is now visible, but now snapping occurs at increments based on zoom level, and not what I’ve set the grid overlay at.
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If multiple vertices are selected, and I try to move them, they do snap, but not to the grid. I don’t know what they are snapping to, but it’s not the grid. This is true even if the center of the selection mathematically happens to land on a grid point.
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In cases where the center of the selection is NOT on a grid point, how can I move the selected items so that the vertices still snap to grid points? Some programs let you use a selected point as a reference for this purpose. How do you do this in blender? I’ve tried the 3D cursor, but it doesn’t snap to vertices either.
Just to be clear, I’m talking about snap during transform. And have enabled Snap to Increment and Vertex. (I also wish there was a way to make the overlay a little easier to distinguish between 1x and 10x lines when zoomed in close.)
95% of the modeling I’m going to be doing is going to involve vertices on grid points. Is Blender the wrong tool?