is there a nodes set up to make a grill on a plane
square or honeycomb with an image or proc texture
preferably with a proc texture at least no image to carry with file!
not talking out the OSL one here!
thanks
is there a nodes set up to make a grill on a plane
square or honeycomb with an image or proc texture
preferably with a proc texture at least no image to carry with file!
not talking out the OSL one here!
thanks
Have you tried using a magic texture node plugged in as fac for mixe node of diffuse and transparent? If using a mapping node and tex coordinate, you can also set it to depth of 5 to get an interesting setup
add a colorramp between the texture and the fac input and set to constant and you can get it to work with a sharp edge
Here is a hexagon OSL shader.
http://blenderthings.blogspot.com/2012/11/a-hexagon-osl-shader.html
seen that one but not interested in OSL - too slow overall
would like something equivalent in cycles alone
thanks