I hate having to texture on the little details when I am able to actually model them in. So how does everyone go about putting grooves or cracks into their complicated models? As if I picked up a crafting knife and made a little line in a piece of clay, that is. I want to use it to make the split between the windshield and the nose in my Raptor model, which you can find at my home page.
Check out the link below - download and read issue #8 on car modeling. There is some good info on modeling the same type of thing. While your at it, download and read them all…cover to cover. They are an excellent source of information.