I’ve attached a test blend that demonstrates this.
Description of the problem:
I have a game object that’s moving and normal objects parented to it follow it perfectly fine. However, a group instance parented to the object does not follow it’s movement at all (even though it does outside of the game engine).
As a work around, I tried using Python to manually set the group’s position to the object every frame. While this did update the group’s position, the objects in the group still didn’t move.
Is this a bug, and are there any known solutions?
group_parenting.blend (423 KB)