I want to group objects together. And by “group” I mean it the way that nearly every other program handles groups, from CAD apps to DTP apps to (dare I say it) Microsoft apps. eg. lock these things together and consider them one object, regardless of what or how many sub-parts.
In - let’s call it “traditional grouping” - when you group something together, it is stuck to it’s group partners. If you select one member, you select all. In fact, you cannot single out individual members of a group, you can only select / manipulate the group as a whole. To access parts of a group you must split the group; and naturally there can be groups of groups of groups, and on…
I do not know if Blender can do this.
There’s grouping, which of course does nothing regarding locking objects together - it’s handy for referring to a “grouped object” instead of it’s individual parts when you are importing and such, but not remotely what I need.
There’s parenting, which is -almost- what I want, but you can still select child objects individually and alter them. Blender won’t allow reciprocating parenting, it complains about parent loops, or this might have been enough. This too is a no-go.
The closest thing I know of that works like “grouping” that I’m looking for is is to Join the objects. That combines the objects, stacks their textures, and essentially becomes a single entity. And to manipulate any parts they must be selected in Edit mode and separated first (which is the same behaviour as all the aforementioned apps). But - this apparently only works on meshes? Or maybe it’s only same-type objects; I know you cannot join a path and a mesh. This method is probably limited, although I’ll admit I haven’t tried joining a few hundred meshes with hundreds of textures and hundreds of thousands of vertices… but I can’t imagine it would work well, or at all.
All I want is to “traditionally group” stuff together. Curves, texture coordinate emptys, meshes, cameras, anything. Where selecting one selects them all, and any manipulation manipulates them all.
Is there any way to do what I’m describing? Sorry this was so long but I wanted to be sure I got the concept across.