Demo Video: Grovescape Youtube Demo
Download Links:
Patreon - Grovescape(Patreon)
Gumroad - Grovescape(Gumroad)
SuperHiveMarket(Blendermarket) - Grovescape(Blendermarket)
I originally started by learning to make trees in Plant Factory and decided to share them. Then I thought—why not take it further and create a scatter system using Geometry Nodes? That’s how Grovescape was born—to help beginners and Blender users who are looking for a quick and easy forest setup.
What’s Included:
17 trees total (including 2 pruned variations)
Scattering system for trees, fallen leaves, and bark
Full control over:
- Tree density
- Scale
- Random rotation
- Seed
- Toggle elements on/off
- Weight painting support (choose where to place trees, leaves, and bark)
- Use your own terrain—just plug it into the setup
- Works in Eevee and Cycles (Demo shown in Eevee)
- Exportable to Unreal Engine and Unity, GLB format works best as i shown in the demo video,
Export Notes:
Use “Realize All to Export” in the modifier panel
Right-click and Convert to Mesh
Export using File → Export → glTF (Includes textures in one file)
Don’t forget to set origin to geometry before export to avoid issues
Textures & Terrain:
You can add your own textures
Just adjust texture scaling to fit
Subdivision support for detailed displacement







