i have a question about your blend file…
i cant see any vertex group assigned, how do the bones work ? is there some kind of ‘automapping’ or something? because, i added some bones, extruded the mesh a bit more, and it automatically works. but there is a little failure in it, so i wanted to correct the vertex group. but there arent any
another question is, isnt that process (or some kind of this process) scriptable very easy ? (i dont have experience in python yet!) i mean, all you have to do is:
-> go to last frame (this will be done by hand, so the frame you are on is the last one for your animation)
-> select the last bone (also done by hand, so the programm knows how to start) (maybe: Bone.015)
now the programm should do:
-> Go back 10 frames, scale Bone.015 to 0, insert keyframe.
-> Go back 10 frames, scale Bone.014 to 0, insert keyframe.
-> Go back 10 frames, scale Bone.013 to 0, insert keyframe.
-> Do this, until ‘Bone’ is reached.
is it complicated to do something with a script ? other programms have some kind of record function for something like this. if somebody knows, i dont ‘need’ it, but i want to start with that scripting stuff and that would be a good starting point.