# Grumpy knight

**URL:** <https://blenderartists.org/t/grumpy-knight/1654985>\
**Category:** Finished Projects\
**Tags:** modeling, sculpting, texturing\
**Created:** [October 13, 2026, 9:25pm UTC](https://blenderartists.org/t/grumpy-knight/1654985 "2026-10-13T21:25:32Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![David\_J](https://blenderartists.org/user_avatar/blenderartists.org/david_j/32/1491922_2.png) [@David\_J](https://blenderartists.org/u/David_J)\
**Post date:** [October 13, 2026, 9:25pm UTC](https://blenderartists.org/t/grumpy-knight/1654985/1 "2026-10-13T21:25:32Z")

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Grumpy knight.  
All done in Blender with matplus addon for the metal textures.  
Skin color with polypaint in sculptmode.  
Renderraw for color correction.  
Concept art by Victor Titov.

Color version:

 ![image](https://blenderartists.org/uploads/default/original/4X/0/8/4/084be4fad985f5c5afadc8ed4e415790fcf0aab6.png)

Matcap or clay version:

 ![image](https://blenderartists.org/uploads/default/original/4X/f/1/9/f1940d27c3d605ba464763e4b813682f8037596f.png)

Concept art:

 ![image](https://blenderartists.org/uploads/default/original/4X/9/6/6/9669772644d62312de150eaaaa76d7af8c4b8809.png)

Thanks,

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**Author:** ![alf0](https://blenderartists.org/user_avatar/blenderartists.org/alf0/32/828043_2.png) [@alf0](https://blenderartists.org/u/alf0)\
**Post date:** [October 14, 2026, 3:13pm UTC](https://blenderartists.org/t/grumpy-knight/1654985/2 "2026-10-14T15:13:54Z")

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of all the great things in the work , the most thing i want to know how it was made is the chain hood !

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**Author:** ![David\_J](https://blenderartists.org/user_avatar/blenderartists.org/david_j/32/1491922_2.png) [@David\_J](https://blenderartists.org/u/David_J)\
**Post date:** [October 14, 2026, 7:03pm UTC](https://blenderartists.org/t/grumpy-knight/1654985/3 "2026-10-14T19:03:58Z")

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Thanks, the chainmail is made with the tissue addon in Blender.  
I first tried with the build in instancing. Didn’t know about this feature until monday.

 ![image](https://blenderartists.org/uploads/default/original/4X/2/3/7/2371acd2fb46d39e9951887f50bb9a0ab09ea89b.png)  
Got to this point  
 ![image](https://blenderartists.org/uploads/default/original/4X/f/8/6/f86bff63c998822ad55af3c31733b0508d4ab3ed.png)  
I kind of worked until you start focussing on the chainmail. It’s just a lot of rings over the base mesh. I theory this should work.

Then I tried the tissue addon. Warning the addon is included in Blender but it didn’t work in Blender 5.2. As with most things in the nice Blender community someone made a video on how to fix this.

[![](https://blenderartists.org/uploads/default/original/4X/4/7/b/47b6e881d597cae149cb842d89af48e222c001dd.jpeg "Tissue Add-on Not Working? Here's the Fix (Blender 5.2)") ](https://www.youtube.com/watch?v=3oF-aqRQKO8)

I used the result of my first test. For the final render I used the grab brush in sculpt mode to move the chainmail in the pose (slightly turned head)

 ![image](https://blenderartists.org/uploads/default/original/4X/e/4/b/e4b26560c06e723630ef39edddcc8538b1a9a5d9.png)  
I did a remesh of the base mesh to form even quads  
The part used in tissue & another view of the knight:  
 ![image](https://blenderartists.org/uploads/default/original/4X/5/b/2/5b2026b001e16567af26aff1cf535684ec414394.png)  
 ![image](https://blenderartists.org/uploads/default/original/4X/4/d/3/4d35eb81bc647a031ab7144f6944d76a78378ac5.png)

That tissue addon is very powerfull when you get it to work.

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**Author:** ![alf0](https://blenderartists.org/user_avatar/blenderartists.org/alf0/32/828043_2.png) [@alf0](https://blenderartists.org/u/alf0)\
**Post date:** [October 14, 2026, 7:07pm UTC](https://blenderartists.org/t/grumpy-knight/1654985/4 "2026-10-14T19:07:02Z")

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supper work , thanks for sharing !

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**Author:** ![Sarah\_Draws](https://blenderartists.org/user_avatar/blenderartists.org/sarah_draws/32/1482798_2.png) [@Sarah\_Draws](https://blenderartists.org/u/Sarah_Draws)\
**Post date:** [October 15, 2026, 4:31pm UTC](https://blenderartists.org/t/grumpy-knight/1654985/5 "2026-10-15T16:31:48Z")

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This looks awesome! The metal texture of his helmet is especially well done. 💯

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**Author:** ![David\_J](https://blenderartists.org/user_avatar/blenderartists.org/david_j/32/1491922_2.png) [@David\_J](https://blenderartists.org/u/David_J)\
**Post date:** [October 16, 2026, 9:15am UTC](https://blenderartists.org/t/grumpy-knight/1654985/6 "2026-10-16T09:15:27Z")

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Thank you! The metal texture was made with the MatPlus addon for Blender.

> **[MatPlus Addon for Blender | Layered Material Painting System (Substance...](https://befxstudios.com/matplus/)**
>
> Turn Blender's material editor into a powerful non-destructive layer-based painting system, with procedural masks, real-time effects and optimized UDIM baking.

This is like having Substance painter inside Blender . I recommend this addon if you want to create complex materials fast and easy inside Blender.

It bakes the needed base maps for your mesh (in this case from a sculpted highpoly mesh)

 ![image](https://blenderartists.org/uploads/default/original/4X/d/4/6/d464948dee7f154571d3fe6e41d15b7c2224501b.png)

After that you can apply all kind of layers with masks.  
I stared with a base metal texture.  
Added dirt layer.  
Added edge damage layer  
Added scratches layer

 ![image](https://blenderartists.org/uploads/default/original/4X/8/2/7/827f9459923096093c695ab4fb69f7233ff55ee1.png)
