What format are the files? Do they contain exif data? Would anyone want RAW images for additional post processing (more dynamic range etc.)?
I often shoot textures but never knew where to store them or in what system (folders etc.).
What format are the files? Do they contain exif data? Would anyone want RAW images for additional post processing (more dynamic range etc.)?
I often shoot textures but never knew where to store them or in what system (folders etc.).
Good question-- the photos are all high-res JPEGs, and the exif data has been retained (although I don’t think it will be of much use to anyone). HDRI images are useful for skymaps and stuff, but for the purposes of these textures, keeping them in such a format would just take up a lot of space. Same goes for lossless formats.
Thank You Very Much
-Genny
Splendide!
Grazie mille!!
Sweeeet!
thank you very much. i really appreciate your offer
Hey! nice!
But would you perhaps be willing to upload them to opengameart.org?
One of the licenses they support is the CC0(public domain).
It’s always good have more textures… Sometimes is a nightmare find good ones… Thanks!! XD
Thank you very much!
About EXIF: I actually find the data very interesting. It’s really nice to be able to study the technical details of how the photos were made.
Thank you very very much Rocketman! :yes:
119, lovely, thank you.
Thank You!
Excellent!
I tried photographing my own textures before, but I had a really hard time capturing them in neutral light. The best texture sources always seemed to be partially in shadow, poorly lit with nasty shadowing around features or just in really dull lighted areas so the colours were dulled out.
Thanks for your generosity.
What you all need here is some simple lessons on photography.
I mean it.
What about some tricks to make them seamless? Because these nice photos aren’t so.
Avoid interesting textured old walls, these may look as great abstract art but they won’t work as seamless textures.
Seamless is easy using Ps but to hide the repetition of a texture is a hard work of try and error. Most of the times it leads to non interesting textures.
Who said anything about seamless? The seamless textures are for later post, michalis.
These grunge textures are generally useful as layered elements in texture painting, compositing, or graphic design; or as easy backdrops for motion-graphics or models.
Thanks, really nice of you…
Who said anything about seamless? The seamless textures are for later post, michalis.
These grunge textures are generally useful as layered elements in texture painting, compositing, or graphic design; or as easy backdrops for motion-graphics or models.
OK, in this case I would like to share my collection too. Public domain of course.
What about some hdri environment too?
I understand the benefits of seamless textures and you are quite right that these grungy textures will look poor if repeated, but I see these as a great way to add interest to otherwise bland settings. As you pointed out, tileable textures tend to look uninteresting. Using masks, layering and texture blending these grungy textures can be inserted on top of uninteresting tiled textures in order to add interest.
If I wanted a tileable texture then I wouldn’t photograph one, I’d use MapZone and generate it procedurally. It’s guaranteed to be a perfect tile and can be scaled and tweaked to your heart’s content. Tiled photographs tend to appear repetitive regardless of what is done to them and are always limited by the resolution of the original photograph.
Edit: Also, I’ve tried many times, but my tiled photographs always take hours to make and look really poor.
There’re two reasons for making a seamless texture.
When using it for UVmapping, a smaller tiled texture can serve well. You can go for paint editing near UVseams areas after.
Anyway here’s one and free for all. I use it for fast painting + bumping on metal like materials too. Seamless but not for huge tilling.
the preview (512x) (you can try this too lol)
and a 4096x4096 version.
http://dl.dropbox.com/u/24090090/Paint-seamless.jpg
Thank you, Rocketman. Great thing to share.
+1 to Michalis’ idea of creating a community thread just to post textures for public domain use. We really do need to create our own Blender library at this point, especially now that Cycles is starting to come into it’s own…