Ok, I know somone just asked this question but. But, nomatter how hard I tryed I could not figure it out. How do you change alpha levels in game in GLSL? I get it working in “multitexture mode” but I’m still having no luck with GLSL. Could somone please describe exactly how you do it?
You need to activate the “Z buffer”
still, blender have a big bug with handling alpha face.
…the only trick is to use clip alpha
…but then, no more alpha fading
if anyone know how to correct the alpha bug, PLEASE, tell me/us