In the figure above, you can see the problem applying smoothing with blender (Figure b), it shows how you lose detail at the edge on the eyelid of the eye. Figure c smoothing was performed with the method proposed and the detail was not lost on the eyelid.
Thanks to the Blender Foundation for the opportunity,
and I am very happy to work with you.
Well only thing to comment to this - is that it would be great if this algorithm would be used also during sculpting, and by the smooth modifier. It looks very promising. Is there some kind of shape analysis going on, so that it can detect features of the mesh?
One of the goals of the project, which allows the algorithm to remove noise during the sculpting process, while preserving the desired characteristics of the model.
Hi, Apinzonf, and welcome to the Blender community!
the laplacian algorithm of Farshary is so awesome that I still ukeep an old version of Blender with it and use it when I model characters! In fact, this is the only thing thatstops me to go to the new Bmesh versions…
Could it be possible for youto update the patch for the Bmesh? Farsthary doesnt have internet for a few months now, so no matter how many times I asked him he doesnt answer me!
And it is very essential algorithm which you can use for your projects too!
Please, answer me with yes or no, cause I asked this question to many coders on BlenderArtists and noone actually answers me…
like my question is too stupid to deserve answer…
actually, this algorithm is what you search too - it is used for moothing with preserving details and noth shrinking the mesh from scanned data - see this paper on google : Improved Laplacian Smoothing of Noisy Surface Meshes - it has everything you need!
Partial results
The current progress in my work for the sushi branch Google Summer of Code 2012 project.
In this link you can download linux an windows versions to test.
I think I said this elsewhere… this technology should be integrated into blender.
I’m just wondering if SSD would still be a modifier (depending on how Pixar coded it)