Testing on the way!
Hey, fillet is starting to work, awesome!
It’s not yet working as expected, it seems to fillet in ‘length percentage’ mode. The fillet radius is defined as a fraction or percentage of the length of the curve segment yielding uneven results on vertex belonging to curve segments of different sizes. I know it’s not yet finished, but dynamic mouse input would also be nice like mesh beveling.
![http://www.duarteramos.pt/media/share/GSOC_BezierCurve_Bug14.gif](http://www.duarteramos.pt/media/share/GSOC_BezierCurve_Bug14.gif)
Here is a case that fails often while trimming
![http://www.duarteramos.pt/media/share/GSOC_BezierCurve_Bug13.gif](http://www.duarteramos.pt/media/share/GSOC_BezierCurve_Bug13.gif)
Still got a few crashes, but all in all this build seems more stable. This time I got some logs, though these seem quite generic and devoid of information to my layman eyes. They were mostly using Batch extend which you state is not yet up to par with the others, so nothing too troubling
Switching to fully guarded memory allocator.
Read new prefs: ##\GSoC-2016-improved_extrusion\2.77\c
onfig\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 192000hz instead
found bundled python: ##\GSoC-2016-improved_extrusion\
2.77\python
Memoryblock batch_extend2: end corrupt
Memoryblock batch_extend2: end corrupt
Memoryblock batch_extend2: end corrupt
Memoryblock batch_extend2: end corrupt
Memoryblock batch_extend2: end corrupt
Error: EXCEPTION_ACCESS_VIOLATION
wm_event_do_handlers: Handling event
wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
mouse:(1484,539), ascii:' ', utf8:'', keymap_idname:(null), pointer:000
000000EFEF818
WM_operator_last_properties_init: loading previous properties for 'CURVE_OT_trim
_curve'
Error: EXCEPTION_ACCESS_VIOLATION
wm_event_do_handlers: Handling event
wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
mouse:(1061,848), ascii:' ', utf8:'', keymap_idname:(null), pointer:000
000000ECFF9C8
Error: EXCEPTION_ACCESS_VIOLATION
I’ll keep playing with this and see if I find anything else usefull
Keep up the great work, and thanks to tungerz for the Windows builds ![:slight_smile: :slight_smile:](https://blenderartists.org/images/emoji/twitter/slight_smile.png?v=5)
Let me know if there’s any more specific testing I need to be doing