Gah! Tried a cube, went into editmode - its just a transparent cube - no vertices. subdivide a couple of times, and then suddenly weird artefacts all around the 3d view. I can post a picture when I come home. My card is Radeon X550.
I’m having the same problem. Earlier builds worked fine for me. Maybe changing the draw type helps (didn’t help for me but nevermind). You can find the draw type in the user preferences.
Well acutally everything worked fine for me so far with my graphics card. But this is definitely some serious issue. Probably just some code fixes that need to be done?
I had a short chat with him on irc, I have an ATI card and had problems, he doesn’t have the hardware to test it himself so… well it’s hard to know what specifically is going wrong.
Works perfect! Thanks a LOT :). And I’m still wondering for probably 2 or 3 months … how do I know how many vertices are in my scene :evilgrin:? (Why am I asking I won’t get an answer anyway xP)
This build seems a bit buggy for me (specs in my sig) … prone to crashing while sculpting. There’s also some kind of ‘lag’ in response that registers Button window clicks as 3D view operations when moving from one to the other at my usual speed (starts to move the mesh when all I meant to do was change brushes).
I looked around a bit after your mention of this previously … doesn’t seem to be possible yet.