Googling around i’ve found an interesting link to an open source cache format …
maya & houdini integration , python binding and rman support for direct rendering. One of the big missing feature of blender is exactly a standard format to store caches datas, gto is just an example, but the i think blender should aim to something similar for the unified dynamic system.
http://www.tweakfilms.com/products/open-source-software
cheers.
L.