"Guerrilla" Low Poly Game Character

A low poly game character. Unofficially made for demonstration for the game “No Heroes” from “Drunken Lizard Games” .They seem to be uninterested. :frowning: I might have over-optimized the model 7624 Triangles :spin: Sculpted,retopologized and baked in Blender. Textures made with Blender and PS.Rigged,animated and rendered in Blender (Internal).Composite in PS.

Sketchfab 3D view (need chrome or webgl supporting browser) > http://sketchfab.com/n5j2f1db

Here is an animation test for testing the mesh deformation.

Really nice effort,i like it…by the way can you suggest any good tutorial for character modeling

great work! It looks very promising.

Thanks Saad; For the tutorials I would suggest Blenderella for modeling.
And also CG cookie has a very nice indebt DVD about game asset creation, i can also suggest that.
if your learn all the fundementals the rest is about practice and research, Polycount forum also has good archives on common questions and methods. http://www.polycount.com/forum/forumdisplay.php?f=52

Thank you meschoyez , :yes: