Thanks Vertex Pusher.
Yes, ALT-H does work. Lucky I asked, because I was assuming there was a layering problem and was about to go on a fruitless search in the file. Think I might also check out the Ludwig character you mentioned.
I’m a student now (after teaching eleven years) in a Media Design School here in New Zealand. They are wanting us to use Maya (even if we have to pirate versions of it) but I’ve always been fond of Open Source because it’s a legal alternative and this means I can later use it on as many machines as I like in any school I go to, if & when I return to teaching. Last week I made a 2D animatic showing all the ideas I would like to fit into my final student demo reel. They thought I’d used Adobe After Effects (which I don’t have) but really I’d mapped my scans as PNGs onto flat plains and moved them around in blender, pulling the whole thing together in the Video Sequence Editor. An interesting learning experience for me (although with all the texture associations and with having to unwrap textures before they show in 3D view, After Effects would have been faster)
Anyway… now they want the whole animatic thing redone but this time as a proper 3D version in two weeks time. They are requesting that I use Maya (the 3D “industry” in New Zealand wants their graduates to know Maya or 3D Studio because those are the main ones used out there at this time) although I’m still quite keen on doing some of the modeling in Blender, some in Maya so that I get skilled at both. I’m also thinking of slipping a few token things like Suzanne here and there. Hopefully there are people out there a bit more open minded who would recognise the subtly different slant.
Anyway, as I’m doing an Animation reel, slipping in Mancandy etc until I get my own characters modeled & rigged is another way I can “easter egg” bits of Open Source recognition into my reels. Other students are using simple cube characters or “blocky” characters made by tutors for class use.