after creating the Pint a few days ago I made this fictional ad / banner (or what you want to call it).
modeled in Blender 2.63 and rendered in Cycles (1000 samples)
I will echo what McBuff said in your other post though: Get some condensation on the glass. Model a few water droplets and use a particle system. it will really add to the realism.
Good work
EDIT: i have just re-read your other post and seen that you tried the condensation and didn’t like it. I really suggest you give it a go though. if nothing else it will be good practise even if you do abandon the idea. I seem to remember BlenderGuru having a Dirty Window tutorial that my help. Good ol’ Andrew P.
No doubt, you could sell that image as-is for example as a billboard sign. You could also make it more appealing in various ways, but these might push-up the quality of printing that is needed to convey the “appealing” effect, so you could definitely sell this graphic as-is. Nicely done.
@MonkMonk
Yeah I’ve learned a lot through BlenderGuru
I remember the tutorial and also the one with the energy drink ad but in both he uses the internal renderer …
It seems I have a mission for the next evenings
This image is actually quite good from a graphic arts standpoint. Although it doesn’t have a photorealistic look to it (not sure if that was your goal), it definitely has a consistent style and colour palette that makes it appealing and would work well as an advertisement in a exterior sign, etc. Perhaps the issue is that the glass is a little more photo realistic than the rest of the add. Maybe pushing a non-pr version of the glass would make the whole piece a bit more consistent. Overall, I really like it! From an ad-design standpoint it’s actually much better than a lot of renders on BA.