Well, I saw Three-dee’s guitar on finished projects, and after reading through it thought I’d model an electric guitar, mostly to play around with curves. Well here it is:
–><–
C&C welcome.
Well, I saw Three-dee’s guitar on finished projects, and after reading through it thought I’d model an electric guitar, mostly to play around with curves. Well here it is:
–><–
C&C welcome.
nice model! only crit is that the neck looks a little wide… but that could be an optical illusion.
edit: oh, and maybe the light could cover the complete guitar (looks like it stops at the third fret).
Leon: Yeah I think I’ll have to have a look at the lighting. Cheers for the comment.
I’ve already done some of the bits it was missing, so here you go.
The gentleman is correct. The width of the neck is more cosistent with a classical guitar if you are going to get picky. How about a pickgaurd?
That’s looking good skating kow.
Is it possible to see it straight on (not at an angle). From the angle it is at, it looks like the body is a little thin.
Also, I’m not sure if this was intentional but the edges of the body are not smooth. Not all guitars have smoothened edges so this could be left as it is. Just thought you might want to look into it.
Keep it up, it looks good so far.
Looks like a good blues guitar judging by the pickups.
well, the body is too thin and too small. Also, the fretboard is narrower, and it gets even more narrower towards the 1st fret.
The neck on most guitars does get slightly narrower as you go down the frets. This guitar gets narrower as you go towards the last fret. This might be down to the angle it is at.
The neck of the Guitar does get wider as it goes toward the body, that was intentional.
I think the body looks too thin because the body is shaped to be thinner at that side and tapers to it’s full thickness towards the other side, I did this as that’s what my guitar does. Maby I’ll do a render from the other side to clear this up.
Small adaptation, lighting changed, background darkened, lead added.
Enjoy.
Hey its looking great! It does look like it gets thinner towards the body. I look forward to seeing it at another angle.
Good work so far, keep it up!
OK, I take it back. Whilst what I said about the thickness of the body was true, when looking at it from a different angle I decided that it was styill to thin. So I changed it.
–><–
I think I might model an amp for this, and maby a stand, who knows.
I did a guitare modeling too a year ago, but I used photo’s of my own guitar to get the right shape and later the textures. I draw a curve along the edges and after that turned into 3d. I think you guitar is to flat (no round edges). And I turned the reflection button on, to get a nice reflecting picture on it, cause that’s make the guitar looking real.
your’re on the good way
http://www.freewebs.com/m3d/guitar.htm
cya BackiZ
I think u’re sever’s down as I can’t get to that link.
Anyway…
I need to give the guitar somewhere to reflect before it reflects anything I believe, and that’s at the bottom of my list of prioritys but I will do it eventually. I did actually mean for the guitar to have shap edges actually, I think it looks better. What I’ve just realised it does need is the closest edge to the camera slanting in toward the body. Here this pic may explain it better:
o thats nice… put a lamp on the side so we can see the depth of the guitar… and the fretboard looks big, maybe its the angle… did you put that image as a background in blender?
The background sort of just happened. It decided to have the default colours, whilst taking on the same texture as the head of the guitar.
I’ve been a little busy lately, so that’s my excuse for this update taking so long.
Neck slightly thinner, added amp, stand and background, lighting and camera angles changed, basicly a complete overhall of the entire image. Looks nearly finished now, just wanted to see if there was any more C&C before I finally declaired it finished.
Nice job It’s a nice scene. You could two tings improve: make the metal objects look like metal :-?, by giving it more spec. And maybe you could look at the shape of your guitar head. If it is the shape you had in mind it’s ok, but I think it can have more shape. Here is another render of mine to explain (and enjoy) :
http://reblended.com/www/BackiZ/gitaartje.jpg
That was the shape I originally intended, but I’ll think about making it a bit more interesting
Looks pretty good. How did you do the cord (I’m using a cord in one of my projects, and all my attempts have looked stupid)? Theres probably somthing real simple I’m missing But I agree, make the metal more shiny, and maybe add a slight reflection on it to make it have a more polished/shiny look? I guess that’s just IMO
The strings are just long thin cylinders, athough there’s probably a better way. I will make the metal more shiny (higher spec) in my next pic. Reflection: reflect what, and how? Also, although no-one’s picked up on it yet, how do I cast a shadow of the guitar on the walls?
hI, very nice, although it seems to dark, try to increase the brightness of the spot. to cast the shadow:
if you look at your spotlight, it has a black line in the middle. go to the top view for example, and increase the Start: value of the spotlight (its in the lamp buttons, until the black line is close to the guitar and other objects. then go to Display buttons and press the Shadow button between Animation and Render.
maybe you could throw some picks around the guitar, and a pedal ?