Gumballs in a bowl

Sorry - Not sure if this is a Blender Physics question or a materials question. Both??

OK… Using Rigid Body, I got my Gumballs to fall into the bowl. Now… How do I get the materials so they’re not all facing the same way?

Add an object info node, and use the random output in your node tree.

OK… but plug the Random into what?? I am assuming that I would have to change the UV map, so I’m not sure how to go about that.

Here is a node group to randomly offset a uv texture per object:

The specific execution will depend on how your material is setup, of course. If you share your nodes, I could tailor this a bit more specifically to your use case.