Hey guys, so I’m making an F-86 Sabre, and I’m having trouble with the gun barrels. How would I add two barrels going into the mesh? I tried it with boolean, but it’s very messy, and If I tried to edit the mesh itself, and move the vertices around to the desired locations to form a teardrop shape indent, and a barrel going into the fuselage, it wouldn’t look nearly as correct. Any help guys?
I suggest you show a reference photo of the problem area so we have a better idea of what you want to do.
Check out a couple of videos of how they go about to accomplish this
The Penfinity video linked by ajcdfin still shows at least one good way to do it. The gun port openings are a circle projected onto the surface from a front orthographic view. Then it extrudes into the model from there on the Y-axis. Nothing overly complicated.
Thank you very much, this is exactly what I was looking for.