Gun fight - generated wiggle shooting animation effect

again, a matter of not having to duplicate an animation for each stance

you can see here in action the upper-body adjustment to terrain slope and the anti-gravity force

first time i’m using particules. Eats a bit of the fps … (not that much, seems that windows default recorder uses tons of cpu)

Added a spot light with ‘shadows only’ , doesn’t seem to eat much of the cpu

need to improve the gun lightening

150K triangles and 8 light spots … upbge is suffering