again, a matter of not having to duplicate an animation for each stance
you can see here in action the upper-body adjustment to terrain slope and the anti-gravity force
again, a matter of not having to duplicate an animation for each stance
you can see here in action the upper-body adjustment to terrain slope and the anti-gravity force
first time i’m using particules. Eats a bit of the fps … (not that much, seems that windows default recorder uses tons of cpu)
Added a spot light with ‘shadows only’ , doesn’t seem to eat much of the cpu
need to improve the gun lightening
150K triangles and 8 light spots … upbge is suffering