Recently I got involved with a game project called “Free Orion” (http://www.freeorion.org) and have been making graphics and models for it ever since
This model is going to be for the Technology part of the game, upgrading weapons for your fleet etc etc…
Also, this isn’t highly detailed, because typically for the end of the game it is going to be buffed down to 320x256 sigh, but anyways All that is required of it in the end is a small 360 degree rotation…
The gun looks pretty cool. Do you know what kind of programming language they are using to progam this game. I am a computer programmer so its always interesting to find out what people use.
Ok, my general idea is that the end of it (far right on the sketch) slots into a spot of the wing =) General guidlines for this sort of thing is, if it looks good, do it (whether or not it breaks some freaky law of physics :D)
Either way, I didn’t think that advance when I was sketching lol, it isn’t actually going to be attached to a model or anything, so it only has to look reasonable good when rotated
teufelonlin: I’m actually not sure, my guess would be C or C++, but… I know we have a working beta on CVS, but I just haven’t look at it, soz…