Glad I finally finished this project…
Anyway, BA historically turns out to be a place non-conducive for political debates. So, PLEASE REFRAIN FROM POLITICAL DEBATES ON THIS THREAD. I don’t want it to get locked up because people can’t stay off their own personal soapbox.
At the same time, I believe one of the primary responsibilities of an artist is to address (as best they can) the political situations of their day. It’s a fundamental role of Art in society.
At any rate, it would be nice to just talk technique when it comes to this video. If you feel you have to scream about the politics of it all, you’re welcome to, just go to the YouTube comments section of this video and give me a piece of your mind. If you let me know that you’re from BA, I won’t go off on you, no matter how different our points of view.
As far as the technical aspects of this, I can say this was a fairly grueling project. It took weeks to make.
I had the idea, all in one instant flash, on Dec 23. I knew it would be a grind to make, but I knew I wanted to get it done quickly.
That turned out to be difficult.
Frankly, I really don’t like doing political animation, although I do seem to DO a lot of political animation. I don’t like offending people (although I do tend to be skilled at it…)
In fact, several times, I came close to cancelling this one. Most of the reason it took so long is that I simply took several days off at a time between long shot renders, but I just kept coming back till it was done.
This one has a lot of Blendswap models in it. The credits are in the credits. I was very pleased with the Blendswaps I found for this project. There really are some very talented modelers who share on Blendswap, so you should try it if you’ve ever thought of it.
At first I wanted to do this in Cycles. Actually, the very first shot (all the bullets) is a Cycles render. (And the bullets are actually Cycles hair.)
However, at that time, Cycles Hair was still in it’s very early stages, and was still rendering VERY SLOWLY. Cycles Hair has come a long way in just a couple of weeks, and this is probably my last animation in BI.
On the hair note, I did notice that Cycles does Hair a LOT better than BI. One big reason for that is that in Cycles, you can determine the width of the hairs, determine the width of the root of the hair, and the width of the tip of the hair, and you can determine the types of shape the hair will take.
None of that is possible (as far as I can tell) in BI hair. I keep looking for a way to make the hairs thinner, but I never found a way. So, yes, the hair in video (there’s tons of it, it’s everywhere!) is extremely fake and cartoony-looking. In fact, when it comes to the tree (all the pineneedles on the tree are hair) I think my discomfort with BI hair led to a tree that looks very nightmarish and phantasmagoric. Which is actually sort of cool. In a way…
Anyway, I was very worried about the final image of the animation, Santa sitting there like that. I took several days off and hemmed and hawed about it. I felt more and more worried about the notion of having Santa sitting there like that.
But there was nothing for it. You make what you see, or you don’t. And if you don’t, then one might as well be flipping burgers, working in an office, or designing widgets.
I wanted to find a way of being subtle about the final shot, but at the same time you have to get the visual across.
Anyway, anyone offended by this, I’m really sorry.
Thank you for watching, though. If it helps, just tell yourself: IT’S MAKEBELIEVE. AND MAYBE ADAM’S A LITTLE CRAZY.