The goal of this project was to apply a series of tecniques in order to optimize my workflow and the V-ram use of my files.
I introduced new techniques in my workflow:
-weighted normals,
-vertex color,
-trim sheet.
Weighted normals and Trim sheet allowed me to use much less geometries for details; vertex paints was perfect for saving textures for albedo maps;
Static renders: Cycles
Animation renders: Eevee
Design has many inspiration, strongest are Aegis manifacturer (star citizen) and Alien’s Nostromo.
Will do a breakdown soon about it.