A couple of weeks ago I asked if anyone knew a solution for an H.264 encoding problem I had (and still have) and I got a first couple of helpful answers, but no final working solution yet. So I investigated further, asked in the ffmpegX forum and found a user who is very knowledgeable with codec stuff and who was able to analyse the problem for me, but now I still need to find out how-to implement what he tells me.
The short version:
“Encoding with 4:4:4 subsampling rather than 4:1:1 would eliminate both these problems. But I’m not sure how widespread the support for 4:4:4 h.264 is.”
The long version:
Since I am still learning about the finer details of chroma subsampling etc. I would need a simple to understand, practical solution for this, some kind of known workflow to achieve:
“Encoding with 4:4:4 subsampling rather than 4:1:1 would eliminate both these problems.”
Can this be done with blender…? Maybe with the Compositing Nodes? Which nodes would I need? Or does anyone know of another Mac software, preferably freely available, that does this?
The thing is that the H.264 encoding artefacts/problems I have are so bad that I can’t publish my soon to be finished short like that, it just looks too bad. Very frustrating. I would also use another codec, but it would need to be as widely used as H.264 (not just by one company) and of course bring good results (and: any MPEG based codec seems to have the same problems that I have in this case with H.264!).
Thanks for any tips…!