I know there is alot about this on forums…but i still havent found anything. I am looking for a way to make realistic looking hair, found that, but it has to be able to be animated, i need the hair to be able to animate like say…softbodies, i saw a hair tutorial using planes where you take a really thin piece and make it a soft body, i was able to get the animation of it right, but it doesnt look good (its a thin, flat plane). I tried to use static particles, now it looks good but cant really be animated. What i want is for the hair to
- have a downwards force like softbodies’s ‘gravity’
- if the character moves forward, the hir should stay behind for a while, naturally and for eg if the character turns his/her head quickly the hair should move and keep moving for a while because of the force, also naurally.
- act with forces such as wind
I know this could all be done with softbodies, but i cant do it with static partacles. I also dont want to do the thing with the big plane where you put on a hair texture because it cant really be animated
Any advice and help will be very very very very appreciated