I would like to create a creature covered with fur. Therfore I already modeled half of the mesh and added a mirror modifier to it (X axis).
After the creation of a hair-particle system the mesh was covered with hair (on both sides), but all the parent particles were on the mirrored side of the mesh. The problem is, that for some reason I can only edit the particles on the mirrored side. The children on the original side don’t change. With the mirror modifier applied everything works fine, but I would like to stay with the mirror modifier.
What can I do to fix this?
Thanks for your help.