Is there some setting so child hair particles arent changing on each frame?? Im grooming on alembic cache of my character (model doesnt change vertex ids or anything). Its obvious that happens on just child hair particles because the main doesnt change postions (seed).
Would be cool if someone give me any clue what could cause this trouble…
Im using the latest b3d ver 2.8 with Cycles render. (Not Eevee)
Here is video for showcase of this problem: