Hair children all over

Hi,
This seems simple but I cannot figure it out. Whenever I turn children on for hair particles they are all over the place, both simple and interpolated. I am using 2 addons for character and hair creation and everything works fine up until turning on children: Hair Tool and MB-Lab

Here’s the result:

these are the parent strands

this is simple children

and this is interpolated.

If I reduce clumping to almost 0 I can get the children to resemble the original shape, but the underlying problem is still there and causes weird effects if I make further changes.

Let me know if I need to provide more details.

Can you make a screenshot of your children settings? Looks like there’s crazy value somewhere in settings

Here they are. These are the default settings.
Interpolated children


Simple children

Good day, may I take your issue? Hair trainer/Groomer here.
Ok. You´re gonna have to work this out. But first let me explain what’s going on:

When you create the hair particle system on 2.8 there´s now a “freeze operator” You´re going to have to unfreeze the operator (at the particle + creation window box). Message says: All changes will be lost and reset: Accept. Your hair goes back to the original scale and position you had before you modify the count and the children. Snap a picture of how it looks after this operation and post it here.

If I would take a wild guess, somewhere along the line, the APPLY transformation was activated in combination with translation, somewhere in your workflow, there for, the scale of the children don´t match.

I hope cleaning the operator would allow you to go back to the original form.
Another thing to check is WHERE IS THE CENTER (origin) of the mesh, when you do hair, work in a separated scalp with origin at 0,0,0 in universe.

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Can you tell me where the creation window box is? I’m not sure what you mean by that.
I’ve made sure the object has a 0,0,0 origin and I get the same result.

did you specify a vert group for the density?

Yes I did.

looking at the screenshot it doesn’t seem like they’re assigned. hard to tell without opening up the scene.

Sorry, in that picture it wasn’t applied. Here’s the state it’s in now with density vertex group

I figured out the simple children settings by reducing the radius, going to play with that to see if I get the result I want. Still would like to figure out the interpolated problem.

Hello! the same thing happened to me and the fault is Radial, lower it 0.00 you will not have particles flying.
Captura de pantalla 2022-07-07 125721