I have a character with hair, eyebrows, and eyelashes as 3 separate particle systems. I am using a wind forcefield to blow her hair into interesting shapes. The main hair is working fine, but for some reason, the eyebrows and eyelashes are also interacting with the force field. I don’t have hair dynamics enabled on them, but in Object mode, they are still showing as being blown back (in this case, that is blowing them back through the mesh, effectively hiding them.)
There is no dynamics and no cache baked on them, and I’m at frame 0 on the timeline, so I don’t get why the forcefield is interacting with them. Is it a preview or something? They stay this way during rendering, so it’s not a problem I can overlook. How can I get them to stop doing this? (The main hair that DOES have hair dynamics is not doing this. It only changes when I bake a simulation.)