Hello!
I have a character’s head with hair growing from it. I use shape keys to deform the head, which i keyframe to change over time.
On most frames, the hair moves with the deforming mesh as you’d expect, but on 1 or 2 frames, the hairs jump, that is to say the layout from where each hair grows from changes. It is especially obvious if I am using clumping, because clumping makes a hair growth pattern more obvious.
Can anyone help with this please?