Hi,
According to this doc (http://wiki.blender.org/index.php/Doc:Manual/Physics/Particles/Hair)
To let the particles be emitted only from a certain part of the mesh there are three possibilities:
- Use a vertex group.
- Use a texture.
- Use another mesh.
But i’m not finding an example which uses a texture for density / emit value.
HOW?
*** NB:
Basically i’m wanting to do stubble (hair) on a head mesh which matches exactly with other textures.
I’ve tried weight painting but it doesn’t seem precise enough.
Next I tried selecting a vert group, setting up the particle emitter and baking various maps, e.g. to do it backwards.