Hair for BGE Character

Hey there, just wondering how I would go about modeling hair on a character meant for BGE. I want to try to keep it somewhat dynamic so it flows with movement animations. Any good tuts or advice? I’d definitely appreciate it. Learning blender one step at a time ^.^

for a game engine, you’d model a simple polygonal mesh for the hair and then texture it with alpha and color maps…

refer to this recent thread: http://blenderartists.org/forum/showthread.php?t=165570