Hi there, tried to follow directions… really I did…
Here’s what I’m seeing (step by step):
Here’s the lovely Tara in her ship suit. The mesh for her was generated by MakeHuman V1.0.1 and imported into Blender 2.71.
She looks a bit silly with no hair so I decide to go with HairNet and give it a whirl.
I add a plane to the picture to serve as a guide thusly.
I go into edit mode on the plane and add some cuts.
Jump out of edit mode and apply scale. Go back into edit mode, select an edge and mark it as a seam. while I’m there I edit the mesh to approximate the shape of hair I’m looking for. (well… work with me here…)
I then (since the hair guide is already selected) select the body mesh, go to the particle system. I hit “Add Hair from Sheets” and expect to see a nice pony tail… sorta…
First thing I notice it has only created six hairs and if I try to bump up the number all hell breaks loose and I got hair coming out of every orifice of Tara’s body. The other thing I notice the plane is still there (is that normal?)
What to do?