I have a character with particle hair, nothing special, just a typical Strand Render setup, no hair dynamics at all. I’m currently using three computers to render the frames of my animations using this character, and for two of them, it’s just fine, no probs in the renderings.
But the third machine has a really puzzling problem – when the “parts” of the rendering include the hair, Blender just stops rendering. It doesn’t crash, it doesn’t quit, it just does not render any further. I’ve let the file continue in this state for hours to see if anything at all is rendered but with no results.
The OS is WinXP Home Media, and checking Task Manager I see that CPU usage is maxed, not atypical for when Blender is rendering. Mem usage is less than 1Gb of 3Gb available on the system, so it’s not a RAM starvation issue.
Graphics is an onboard Intel chipset for which I’ve d/l’d the latest drivers, and it performs fine in all other situations, including rendering hair in 2.49b (for Kata). Other models I’ve done in 2.5x (such as Nezina) also render fine, including the hair.
Unfortunately I cannot tamper with the hair on this model since it’s also being rendered on other machines and the frames must match when edited together.
Can anyone suggest why this particular machine has such difficulty with this particular head of particle hair? I’m stumped.
BTW, I’m not using distributed rendering, just launching Blender on all three machines and setting them to work independently on the different camera view that are needed.
Addendum: The character has particle hair eyebrows and eyelashes as well, and they render fine as long as I leave the head hair “wig” out of the render pipeline.