Hair in Cycles viewport distorted

Hey Everyone,

I’m currently working on a small scene that’s including a brush model, which I used to learn some basics about particle settings like hair. In Eevee everything seems to work fine but as soon as I switch to Cycles, the hair is getting massively distorted, especially near the basemesh itself.
I’ve searched through some posts and found some people with similar problems but none of them seem too quite fit my case. I included some Screenshots of the brush tip to visualize the problem


This is the result in Cycles. In Eevee aswell as in the material preview mode everything works fine

If you know about this problem or know how to solve it please let me know, it would be much apreciated.

The shape of the hair seems odd. Check out Hairshape in the par.sys.settings.
grafik
Either your brush is really small and the default root diameter of 1m*0.01 = 1 cm is too big for you brush. Or you messed with the shape parameter. Or you have not applied the scale of your obj.

If you activated “children” it could also be the clump value.

thank you so much! it’s actually really small, so turning the root diameter down worked.