Hey Everyone,
I’m currently working on a small scene that’s including a brush model, which I used to learn some basics about particle settings like hair. In Eevee everything seems to work fine but as soon as I switch to Cycles, the hair is getting massively distorted, especially near the basemesh itself.
I’ve searched through some posts and found some people with similar problems but none of them seem too quite fit my case. I included some Screenshots of the brush tip to visualize the problem
This is the result in Cycles. In Eevee aswell as in the material preview mode everything works fine
If you know about this problem or know how to solve it please let me know, it would be much apreciated.

