How would one create hair in the Shader Node Editor in UPBGE? Tried Hair BDSF and Hair Info, and nothing happened! I know you can just make a particle system and do it as hair that way, but that’s more grass and hay like, and very, VERY messy. Im using UPBGE 0.3 without any hair addons.
There is a new curve based hair system on the way, the new curve datablock is already in, and some of the hair sculpting brushes.