I was playing with Blender’s particle system to try to make hair, and after modeling it how I wanted it but getting frustrated about it randomly changing after attempting to render, I stupidly decided to convert it and remove the actual particle system. And now I have a mesh with thousands of edges and vertices and no faces. I really just want to render it somehow. The skin modifier doesn’t work and doesn’t really seem ideal for this situation anyway. Is there a way to make it render edges with no faces?
Edit: I just realized this should probably go under rendering, even though its kind of related to modeling.