This is my first time making clothes and hair so I really want to test my skills and see what I can do. I chose tifa’s clothes from FF7 since it has lots of flappy things and I like her character.
This is what I’ve done so far for the hair and clothes.
http://img210.imageshack.us/img210/3633/tifa1.jpg
http://img827.imageshack.us/img827/5840/tifa2.jpg
The model I used for the body is a very heavily modified variation of this model.
http://img340.imageshack.us/img340/7416/womanqe.jpg
I can’t find where I got this free model from and if anyone could point me in the right direction, so I can give the creator due credit that would be great.
Here is a few questions I have please do comment.
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Should animated clothing like the cape on her back be at a 90° angle to the body so it will deform correctly when physics are added?
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Since particles take quite a lot of CPU/GPU (not sure which one blender uses) power to render. Is it possible to add the Cloth Modifier to polygonal hair to create the same effect of movement?
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What are the pros and cons of having clothes with volume and clothes without volume.