Posted about this yesterday, but the thread is nowhere to be found so here we go again.:spin:
[EDIT: Apparently I’m an idiot. Now both posts are online and I can’t delete the first one. Either way, read this one.]
I’m making a low-poly scene in blender with a tower and I want to cover some of the wall with leaves of a climbing plant. I duplicated some of the towers faces, made them a separate object and created a hair particle system, emitting the leaf model I made. It seems to be working, but for some reason a few of the leaves face the opposite direction I want them to. It’s really frustrating because I can’t get rid of them, and changing values in the particles tab didn’t help either.
I’m completely inexperienced when it comes to particle systems in blender so I’m probably already doing a lot of things wrong. Is there some way to fix this, or even do it better?