I am trying to make a curled hair to a female model.
The problem is, as soon as I assign children to the hair particle system, the hair start emitting some distance from the emitting mesh. The problem seems to get worse (hair emitting farther from the mesh) when I do combing.
I found this on the net, but these answers don’t seem relevant.
I have applied all my modifiers to the mesh (mirror and subserf). I have used weight paining to select emitting faces.
These are my settings: